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📒Snow Crash ✍ Neal Stephenson
📝Snow Crash Book Synopsis : One of Time’s 100 best English-language novels • A mind-altering romp through a future America so bizarre, so outrageous—you’ll recognize it immediately Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age. In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse. Praise for Snow Crash “[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian “Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson “Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
📒Snow Crash ✍ Neal Stephenson
📝Snow Crash Book Synopsis : The only relief from the sea of logos is within the well-guarded borders of the Burbclaves. Is it any wonder that most sane folks have forsaken the real world and chosen to live in the computer-generated universe of virtual reality? In a major city, the size of a dozen Manhattans, is a domain of pleasures limited only by the imagination. But now a strange new computer virus called Snow Crash is striking down hackers everywhere, leaving an unlikely young man as humankind's last best hope.
📒Snow Crash ✍ Igor Sobolevsky
📝Snow Crash Book Synopsis : "Snow Crash was written by Neal Stephenson and published in 1992. The novel touches upon the topics of technology, information, computer science, and philosophy. The main character, appropriately named Hiro Protagonist, delivers pizza for Uncle Enzo's Cosa Nostra Pizza Inc., but in the Metaverse (Virtual Reality Network) he's a katana wielding warrior. Hiro gets involved with the enigma of a new computer virus that's infecting hackers everywhere. He navigates the neon-lit streets with a mission of locating and neutralizing a new villain who is trying to bring forth the Infocalypse. Neal Stephenson paints a vivid world filled with astonishing multifaceted characters, diverse city states and uncanny descriptions of future technology and global networking. For instance a Google Earth-like system was described in great detail with remarkably similar functionality to that common piece of software we use to find directions, discover new places and enjoy high resolution aerial images. Snow Crash also addresses the issues of linguistics, history, religion as well as politics, which are tremendously interesting and compelling, however not as suited to my direction in this particular project. For the purposes of my industrial design thesis I had focused on the development of the technology that was described in the novel. Neal Stephenson provides rather detailed function and use scenarios of these systems in the book. I chose to focus on certain items described in greater detail since they would hold a great amount of viewer interest in either a feature film or a video game, while maintaining a style and visual aspects a modern consumer of entertainment expects."--Abstract.
📒Snow Crash ✍ Lambert M. Surhone
📝Snow Crash Book Synopsis : High Quality Content by WIKIPEDIA articles! Snow Crash is Neal Stephenson's third novel, published in 1992. Like many of Stephenson's other novels it references history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, and philosophy. Stephenson explained the title of the novel in his 1999 essay In the Beginning... was the Command Line as his term for a particular software failure mode on the early Apple Macintosh computer. Stephenson wrote about the Macintosh that "When the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set - a 'Snow crash'." Snow Crash was nominated for both the British Science Fiction Award in 1993, and the Arthur C. Clarke Award in 1994.
📒 ✍ Нил Стивенсон
📝 Book Synopsis : Выдающийся, значительный роман.Роман, который можно читать и как отдельное произведение, и как своеобразный приквел к opus magnum автора – «Барочному циклу».Роман, обозначивший новый этап в творчестве Нила Стивенсона.Роман-мозаика, в котором переплетены линия детективная и историко-приключенческая, фантастическая, реалистическая – и откровенно сатирическая.В «Криптономиконе» Нил Стивенсон соединяет несколько уровней повествования в единый гипертекст – и создает поразительно удачное и единое целое, которое не оставит равнодушным ни ценителя элитарной современной прозы, ни поклонника просто отличной жанровой литературы.
📒Snow Crash ✍ Melissa Tyler
📝Snow Crash Book Synopsis : Based upon the book Snow Crash by Neal Stephenson, a futuristic world online makes up the Metaverse where avatars and daemons exist. The goal is to protect the Metaverse from Snow Crash, a virus/disease that will ultimately destroy the online world. Learn how to customize your defense with this Official Strategy Guide.
📒Space Language And Identity In Neal Stephenson S Snow Crash ✍ Seth D. Martin
📝Space Language and Identity in Neal Stephenson s Snow Crash Book Synopsis :
📒Postcyberpunk ✍ Books LLC
📝Postcyberpunk Book Synopsis : Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 39. Chapters: Postcyberpunk novels, The Diamond Age, Snow Crash, The Fifth Element, Demolition Man, List of cyberpunk works, Beggars Ride, Cyberpunk derivatives, Feed, Beggars in Spain, Glasshouse, Beggars and Choosers, Accelerando, Otherland, Transmetropolitan, Down and Out in the Magic Kingdom, Rainbows End, River of Gods, Transhuman Space, Altered Carbon, Singularity Sky, Broken Angels, Iron Sunrise, Nanopunk, Nylon Angel, Transhumanism in fiction, Kling Klang Klatch. Excerpt: The following is a list of works commonly ascribed to the cyberpunk genre of science fiction. While some of these works-such as Neuromancer and Blade Runner-have become accepted as archetypal examples of cyberpunk, the classification of others can be debated. Furthermore, works published after 1993 are increasingly likely to be labeled "postcyberpunk," a term first applied to Neal Stephenson's Snow Crash. Consequently, all categorizations are likely to be incomplete, contested or provisional. Several observers, including the SF writer David Brin, have commented that cyberpunk was not as original as the genre's boosters once claimed. Such works as Fritz Lang's movie Metropolis (1927) contain elements that a 21st-century viewer might call "cyberpunk," even though they predate the cyberpunk canon by many years. These works could be labeled cyberpunk's "precursors," but a causal connection is not always clear. James Tiptree, Jr., The Girl Who Was Plugged In, 1974John Brunner, The Shockwave Rider, 1975Robert Asprin, The Cold Cash War, 1977Vernor Vinge, True Names, 1981K. W. Jeter, Dr. Adder, 1984 The Sprawl trilogy by William Gibson Schismatrix (1985) by Bruce SterlingEclipse Trilogy (aka A Song Called Youth Trilogy) (1985-90) by John ShirleyPsion (1985) by Joan D. Vinge (The Cat Novels)Hardwired (1986) by Walter Jon Williams The Mar d Audran series by George...
📒The Future Of Identity In The Information Society ✍ Simone Fischer-Hübner
📝The Future of Identity in the Information Society Book Synopsis : The increasing diversity of Infonnation Communication Technologies and their equally diverse range of uses in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. Each communication exchange contains an identifier which may, or may not, be intended by the parties involved. What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked infonnation society? th th From the 6 to the 10 August 2007, IFIP (International Federation for Infonnation Processing) working groups 9. 2 (Social Accountability), 9. 6/11. 7 (IT rd Misuse and the Law) and 11. 6 (Identity Management) hold their 3 Intemational Summer School on "The Future of Identity in the Infonnation Society" in cooperation with the EU Network of Excellence FIDIS at Karlstad University. The Summer School addressed the theme of Identity Management in relation to current and future technologies in a variety of contexts. The aim of the IFIP summer schools has been to introduce participants to the social implications of Infonnation Technology through the process of infonned discussion. Following the holistic approach advocated by the involved IFIP working groups, a diverse group of participants ranging from young doctoral students to leading researchers in the field were encouraged to engage in discussion, dialogue and debate in an infonnal and supportive setting. The interdisciplinary, and intemational, emphasis of the Summer School allowed for a broader understanding of the issues in the technical and social spheres.
📒Cyberculture Cyborgs And Science Fiction ✍ William S. Haney
📝Cyberculture Cyborgs and Science Fiction Book Synopsis : Addressing a key issue related to human nature, this book argues that the first-person experience of pure consciousness may soon be under threat from posthuman biotechnology. In exploiting the mind's capacity for instrumental behavior, posthumanists seek to extend human experience by physically projecting the mind outward through the continuity of thought and the material world, as through telepresence and other forms of prosthetic enhancements. Posthumanism envisions a biology/machine symbiosis that will promote this extension, arguably at the expense of the natural tendency of the mind to move toward pure consciousness. As each chapter of this book contends, by forcibly overextending and thus jeopardizing the neurophysiology of consciousness, the posthuman condition could in the long term undermine human nature, defined as the effortless capacity for transcending the mind's conceptual content.Presented here for the first time, the essential argument of this book is more than a warning; it gives a direction: far better to practice patience and develop pure consciousness and evolve into a higher human being than to fall prey to the Faustian temptations of biotechnological power. As argued throughout the book, each person must choose for him or herself between the technological extension of physical experience through mind, body and world on the one hand, and the natural powers of human consciousness on the other as a means to realize their ultimate vision.
✍Author : Source Wikipedia
♛Publisher : Books LLC, Wiki Series
♣Release Date : 2010-09
✿Pages : 38
♠ISBN : 1156469260
♬Available Language : English, Spanish, And French
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📝Fictional Diseases Fictional Viruses Snow Crash List of Fictional Diseases List of Mega Virus Monsters D Reaper Corrupted Blood Inci Book Synopsis : Chapters: List of Fictional Diseases. Source: Wikipedia. Pages: 206. Not illustrated. Free updates online. Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Excerpt: This article is a list of fictional diseases nonexistent, named medical conditions which appear in fiction where they have a major plot or thematic importance. They may be fictional psychological disorders, magical, from mythological or fantasy settings, have evolved naturally, been engineered artificially (most often created as biological weapons), or be any illness that came forth from the (ab)use of technology. Prince Prospero flees the Red Death.The Masque of the Red Death, picture by Roger Corman, 1964.Items in this list are followed by a brief description of symptoms and other details. ...More: http: //booksllc.net/?id=58150
📒Hiro Of The Platonic ✍ Carl Boehm
📝Hiro of the Platonic Book Synopsis :
📒Tomorrow Through The Past ✍ Jon Lewis
📝Tomorrow through the Past Book Synopsis : Tomorrow Through the Past: Neal Stephenson and the Project of Global Modernization is the first collection of scholarly essays dedicated exclusively to this important voice in contemporary American fiction. The collection grew from five essays originally presented at the 2006 XXth Century Literature Conference at the University of Louisville, and the contributors are made up of graduate students, independent scholars, and university professors who hope the collection will aid general readers as well as instructors teaching Stephenson and professionals building the critical response to his work. Reading through the lenses of history and linguistic, cultural, and science fiction studies, the essays in the collection examine each of Stephenson’s novels from The Big U to The Baroque Cycle as well as his long non-fiction work on computer operating systems, In the Beginning … Was the Command Line. Included in this collection is a new interview conducted with Stephenson during the summer of 2006.
✍Author : Source Wikipedia
♛Publisher : Books LLC, Wiki Series
♣Release Date : 2010-09
✿Pages : 66
♠ISBN : 1156469228
♬Available Language : English, Spanish, And French
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📝Fictional Cults Stranger in a Strange Land Snow Crash Gorgom Vanished the Joy of Sect League of Assassins Society of Light Phyr Book Synopsis : Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Stranger in a Strange Land, Snow Crash, Brotherhood of Nod, the Joy of Sect, Genestealer, the Profit, Society of Light, Vanished, League of Assassins, Cult of Skaro, Hordes of Chaos, Kobra, Purifiers, Gorgom, Ticket to Heaven, Intergang, Sith, Order of Aurelius, Clan Akkaba, Faction Paradox, U-Men, Cthulhu Mythos Cults, Esoteric Order of Dagon, the Dain Curse, List of Minor Spriggan Organizations, Cult of Crime, the Possibility of an Island, Dawn of the White Light, Church of Humanity, Sons of Satannish, Super Adventure Club. Excerpt: The Brotherhood of Nod, often referred to simply as Nod or The Brotherhood, is a fictional faction which is featured prominently in the Command
📒Fictional Drugs ✍ Source Wikipedia
📝Fictional Drugs Book Synopsis : Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Snow Crash, Melange, List of fictional medicines and drugs, List of comic book drugs, List of Star Wars substances, Sublime, Joker venom, Nepenthe, Mutant growth hormone, Progesterex, Terrigen Mist, TekWar, Homokaasu, Bananadine, Water of Life, Gerin oil, Derbisol. Excerpt: This is a list of fictional medicines and drugs from works of fiction (usually fantasy or science fiction). Some of the items listed as medicines or drugs, may be used as both or in other capacities, but fictional works are often vague on such distinctions. Grouping is done by what seems most likely. These drugs and vaccines are meant primarily for medicinal and analgesic use, though they can possibly be abused. These drugs are for enhancing strength, intelligence, and other attributes. Steroids, birth control pills, and antidepressants fall into this category. Drugs used for narcotic, hallucinogenic or other recreational usage. These drugs tend to be illegal and addictive, sometimes dangerously so. Snake oils can be found here. Also for compounds whose properties are not known. This is a list of fictional performance enhancers, serums, trigger chemicals, booster drugs, and mutagenic foods in the various comic book universes, that were used to give a specific hero or villain their powers. This list also provides a brief summary of heroes who gained their powers from special concoctions like Captain America's Super Soldier Serum, Hourman's Miraclo and the original Blue Beetle's Vitamin 2X. Developed by a scientist named Dr. Carter, who inoculated his two sons with the serum. It gave them super strength and superspeed, but left a "W" scar on their chest. Stan, the elder son, went on to become the Golden Age hero Lone Warrior, and his younger brother Dicky became his sidekick. First appears in Banner #3. The drug which gives Captain Patriot his...
📒Space Time Play ✍ Friedrich von Borries
📝Space Time Play Book Synopsis : Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
📒 ✍ Эрнест Клайн
📝 Book Synopsis : Недалекое будущее.Энергетический кризис в разгаре, половина населения Земли – на грани выживания.При такой удручающей реальности виртуальное пространство – единственный достойный выход вовне, в захватывающий, полный приключений квест OASIS.Где-то там спрятано «пасхальное яйцо», дарующее власть над Игрой – и над всем вполне материальным состоянием Создателя OASISa.Первый ключ случайно находит восемнадцатилетний Уэйд Уоттс.Шаг на пути к величайшей победе сделан.Но по пятам Уэйда и его команды следует организация, способная убрать счастливчиков не только в виртуальном, но и в реальном мире...
📒Virtually Sacred ✍ Robert M. Geraci
📝Virtually Sacred Book Synopsis : Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.
📒Deconstructing The Starships ✍ Gwyneth A. Jones
📝Deconstructing the Starships Book Synopsis : The subject matter of this collection is varied, but displays Jones’ stance as a practicing SF writer and a feminist; the writing is characterized by both an incisive engagement with the texts and a refusal to dress that engagement in jargon. This very readable book provides insight into the work of one of the UK's most interesting writers and presents strong – sometimes even subversive – views of a range of modern SF and fantasy. "Gwyneth Jones is one of the two or three most important writers of the current sf boom in the UK... from the evidence in this book it is clear she is also one of the most reflective and readable sf critics working today."—Science Fiction Studies
📒After The Orgy ✍ Dominic Pettman
📝After the Orgy Book Synopsis : Explores the post-Enlightenment obsession with apocalyptic endings.
📒Anathem ✍ Neal Stephenson
📝Anathem Book Synopsis : A #1 New York Times Bestseller, Anathem is perhaps the most brilliant literary invention to date from the incomparable Neal Stephenson, who rocked the world with Snow Crash, Cryptonomicon, and The Baroque Cycle. Now he imagines an alternate universe where scientists, philosophers, and mathematicians live in seclusion behind ancient monastery walls until they are called back into the world to deal with a crisis of astronomical proportions. Anathem won the Locus Award for Best Science Fiction Novel and the reviews for have been dazzling: “Brilliant” (South Florida Sun-Sentinel), “Daring” (Boston Globe), “Immensely entertaining” (New York Times Book Review), “A tour de force” (St. Louis Post-Dispatch), while Time magazine proclaims, “The great novel of ideas…has morphed into science fiction, and Neal Stephenson is its foremost practitioner.”