â™ Book Title : Launching the Imagination 2D
✍Author : Mary Stewart
â™›Publisher : McGraw-Hill Humanities/Social Sciences/Languages
♣Release Date : 2007-11-21
âśżPages : 232
â™ ISBN : 0073327301
♬Available Language : English, Spanish, And French

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đź“ťLaunching the Imagination 2D Book Synopsis : Designed for courses in Creativity and Two-Dimensional Design, Launching the Imagination offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this third edition is refined, distilled, and updated, using over 275 examples drawn from traditional and contemporary sources. Interviews of artists and designers, known as Profiles, introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imagination is also available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in a split volume containing 3D design plus the material on Creativity and Problem-solving. This edition of Launching the Imagination moves the content of the Core Concepts in Art CD-ROM to the Online Learning Center. With free access, this website, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded.

â™ Book Title : Launching the Imagination
✍Author : Mary Stewart
â™›Publisher : McGraw-Hill Humanities/Social Sciences/Languages
♣Release Date : 2007-11-21
âśżPages : 424
â™ ISBN : STANFORD:36105123361805
♬Available Language : English, Spanish, And French

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đź“ťLaunching the Imagination Book Synopsis : Designed for courses in Creativity, Two-, Three- or Four-Dimensional Design, Launching the Imagination offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this third edition is refined, distilled, and updated, using over 600 examples drawn from traditional and contemporary sources. Interviews of artists and designers, known as Profiles, introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imagination is available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving. This edition of Launching the Imagination moves the content of the Core Concepts in Art CD-ROM to the Online Learning Center. With free access, this website, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded.

â™ Book Title : Launching the Imagination 3D
✍Author : Mary Stewart
â™›Publisher : McGraw-Hill Education
♣Release Date : 2011-01-11
âśżPages : 240
â™ ISBN : 0077379810
♬Available Language : English, Spanish, And French

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📝Launching the Imagination 3D Book Synopsis : Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D, 3-D, and 4-D concepts, students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers.

â™ Book Title : LooseLeaf for Launching the Imagination 2D
✍Author : Mary Stewart
â™›Publisher : McGraw-Hill Education
♣Release Date : 2018-01-26
âśżPages : 224
â™ ISBN : 1260154432
♬Available Language : English, Spanish, And French

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đź“ťLooseLeaf for Launching the Imagination 2D Book Synopsis : New and better than ever, Launching the Imagination treats design as both a verb and a noun - as both a process and a product. Design is deliberate - a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D concepts students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers. Building on strengths of the previous five editions Launching the Imagination 6e is even more: Concise. Content has been refined so that maximum content can be communicated as clearly and concisely as possible. Colorful. In addition to the full color used throughout the book, the writing is livelier than that in most textbooks. Analogies expand communication, and every visual example has been carefully selected for maximum impact. Comprehensive. Launching the Imagination is the only foundational text with full sections devoted to critical and creative thinking and to time-based design. The photo program is global, represents a myriad of stylistic approaches, and prominently features design and media arts as well as more traditional art forms. Contemporary. More than half of the visual examples represent artworks completed since 1970, and over 100 represent works completed since 2000 Compelling. Interviews with exemplars of creativity have always been an important feature of this book. Three of the best past profiles have been revised and a new profile has been added. Now inserted into the body of the text, each interview deliberately builds on its chapter content. In Chapter Five, designer Steve Quinn describes the seven-step sequence he uses in developing websites, logos, and motion graphics. In Chapter 8, Jim Elniski describes The Greenhouse Chicago, an innovative home that is both highly energy efficient and elegant. In Chapter 11, ceramicist David MacDonald describes his influences and work process. And, in the new profile in Chapter 6, artist Sara Mast describes an ambitious art and science collaboration begun in celebration of the ideas of Albert Einstein. We have also added a new feature called Success Stories. These short interviews explore connections between foundational coursework and career success. In Chapter Five, Elizabeth Nelson discusses her wide-ranging design work at the Shedd Aquarium in Chicago. Jason Chin's interview in Chapter Seven connects directly to his self-designed project in the Self Assignment feature earlier in the chapter. As a freshman at Syracuse University, he completed this ambitious illustration project as the final project in a Two-Dimensional Design course. He describes his current work as a professional illustrator. Almost fifty new images have been added, representing major contemporary artists and designers including Wolfgang Buttress, Do Ho Suh, Garo Antresian, Janet Ballweg, Phoebe Morris, Alain Cornu, and Natalya Zahn.

â™ Book Title : Launching the Imagination
✍Author : CTI Reviews
â™›Publisher : Cram101 Textbook Reviews
♣Release Date : 2016-09-26
âśżPages : 71
â™ ISBN : 9781467279673
♬Available Language : English, Spanish, And French

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đź“ťLaunching the Imagination Book Synopsis : Facts101 is your complete guide to Launching the Imagination. In this book, you will learn topics such as Principles of Two-Dimensional Design, Illusion of Space,illusion of Motion, Cultivating Creativity, and Problem Seeking and Problem Solving plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.

â™ Book Title : Launching the Imagination 3d Core Concepts
✍Author : Mary Stewart
â™›Publisher : McGraw-Hill Humanities, Social Sciences & World Languages
♣Release Date : 2005-01-01
âśżPages :
â™ ISBN : 0072878754
♬Available Language : English, Spanish, And French

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📝Launching the Imagination 3d Core Concepts Book Synopsis : Designed for courses in Creativity or Three-Dimensional Design,Launching the Imagination: A Guide to Three-Dimensional Designoffers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using hundreds of examples drawn from traditional and contemporary sources.Profileswith interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imaginationis available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving. Launching the Imagination’sCore Concepts in Art CD-ROM, version 2.0, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded. A copy of this CD-ROM is included free with every copy of the textbook purchased from McGraw-Hill, a student-value of over $30, and is also available individually through your local bookstore.

â™ Book Title : Unity 2017 2D Game Development Projects
✍Author : Lauren S. Ferro
â™›Publisher : Packt Publishing Ltd
♣Release Date : 2018-01-25
âśżPages : 338
â™ ISBN : 9781786465139
♬Available Language : English, Spanish, And French

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đź“ťUnity 2017 2D Game Development Projects Book Synopsis : Build classic arcade, shooter and platform games with Unity 2D toolset Key Features Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit. Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight Create engaging games that enable you to perform intergalactic warfare and also fun games similar to temple run and so on. Book Description 2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games. What you will learn Work with Unity 2017's new 2D workflow and create a 2D scene Set the scene with different types of backgrounds, either static or dynamically using a tileset Bring your character to life through simple animations Understand the core concepts of programming by creating basic code that controls a character and destroys an enemy Create buttons and game controls by using code snippets for input detection Develop three 2D games from genres such as classic arcade, space shooter, and platformer games Add audio and feedback and deploy your games Who this book is for If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. No C# knowledge is required, all you need is basic coding and scripting knowledge. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

â™ Book Title : Animation and the American Imagination A Brief History
✍Author : Gordon B. Arnold
â™›Publisher : ABC-CLIO
♣Release Date : 2016-11-28
âśżPages : 282
â™ ISBN : 9781440833601
♬Available Language : English, Spanish, And French

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📝Animation and the American Imagination A Brief History Book Synopsis : Providing a detailed historical overview of animated film and television in the United States over more than a century, this book examines animation within the U.S. film and television industry as well as in the broader sociocultural context. • Documents the evolution of U.S. animation, from its origins in newspaper cartooning at the beginning of the 20th century to the digital creations of the late 20th century and beyond • Reveals social influence on animation across history, including issues of race and gender • Identifies a new preoccupation of the American public with animation and reconsiders popular animated films and TV shows in this light • Discusses major figures, themes, and studios involved in the production of American animated film and television • Identifies major achievements and controversies in the history of animation in the United States

â™ Book Title : Amateurs Photography and the Mid Victorian Imagination
✍Author : Grace Seiberling
â™›Publisher : University of Chicago Press
♣Release Date : 1986-05-01
âśżPages : 195
â™ ISBN : 0226744981
♬Available Language : English, Spanish, And French

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đź“ťAmateurs Photography and the Mid Victorian Imagination Book Synopsis : In 1851, when photographs were first shown at the Great Exhibition of Arts and Industry, photography was primarily a hobby for well-to-do amateurs. These early photographers were members of the intellectual and aristocratic elite. They had the means, the education, and the leisure to pursue this new art-science with ardent seriousness. They formed societies, such as the Photographic Society and the Photographic Exchange Club, and published journals for the purpose of sharing their discoveries, exchanging photographs, and publicizing the medium. In this highly original and sensitive book about the birth and transformation of photography in Victorian England, Grace Seiberling explores the work of thirty-three amateur photographers. She describes how they affected the development of the medium and set technical, subject, and compositional standards for future generations of photographers.

📒Soulcraft ✍ Bill Plotkin

â™ Book Title : Soulcraft
✍Author : Bill Plotkin
â™›Publisher : New World Library
♣Release Date : 2003
âśżPages : 320
â™ ISBN : 9781577314226
♬Available Language : English, Spanish, And French

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đź“ťSoulcraft Book Synopsis : Since 1980, Jungian psychologist Bill Plotkin has been guiding men and women into the wilderness ? the redrock canyons and snow-crested mountains of the American Southwest ? but also into the wilds of the soul. He calls this work soulcraft. There's a great longing in all people ? a longing to uncover the secrets and mysteries of our individual lives, to find the unique gift we were born to bring to our communities, and to experience our full membership in the more-than-human world. This journey to soul is a descent into layers of the self much deeper than personality, a journey meant for each one of us, not just for the heroes and heroines of mythology. A modern handbook for the journey, Soulcraft is not an imitation of indigenous ways, but a contemporary nature-based approach born from the landscape of the Southwest, the traditions of Western culture, and the cross-cultural heritage of all humanity. Filled with stories, poems, and guidelines, Soulcraft introduces over 40 practices that facilitate the descent to soul, including dreamwork, wilderness vision fasts, talking across the species boundaries, council, self-designed ceremony, nature-based shadow work, and the arts of romance, storytelling, and soul-infused poetry.