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📒Infinite City ✍ Rebecca Solnit
📝Infinite City Book Synopsis : What makes a place? Rebecca Solnit reinvents the traditional atlas, searching for layers of meaning & connections of experience across San Francisco.
📒Infinite City ✍ Mike Kennedy
📝Infinite City Book Synopsis : Superman and Lois Lane stumble on a doorway in an abandoned town that leads to another world, Infinite City, where magic and science happily coexist, but one part of its inhabitants want to branch out to the world while others want to stay in their own di
📒Infinite City ✍ Alex Skovron
📝Infinite City Book Synopsis : A collection of 100 poems in a ten line form for which Alex Skovron has coined the name "sonnetina". The poems reflect upon time and destiny, on culture, music and art, on the sacred and the mundane. They investigate terrains both social and inner, probing our daily confrontations with the self.
📒Superman Infinite City ✍ Mike Kennedy
📝Superman Infinite City Book Synopsis : Get ready for a unique new original standalone graphic novel written by Mike Kennedy (Lone Wolf 2100, Star Wars: Underworld) and featuring the distinctive artwork of Carlos Meglia (Action Comics, Adventures of Superman) When powerful weapons ravage Metropolis, Clark Kent and Lois Lane travel to an old midwestern town to discover their roots. What they find is the abandoned town of Infinite City After travelling through a portal, they're transported to a place beyond their imagination, where futuristic technology and magic coexist. But not everyone is happy living there, and they want to come to our world, no matter what the price...
📒The Infinite City ✍ Asli Telli Aydemir
📝The Infinite City Book Synopsis : The author employs a philosophical approach in order to conceptualize the space and time in urban realms of the first decades of the 21st century. The so-called 'hi-tech society' has reached its saturation according to Paul Virilio, William Mitchell, Jean Baudrillard, Wolfgang Schirmacher, Marc Aug. Space and time are interchangeably main concerns and the new definitions of technological culture are critiqued. Jean-Luc Nancy has described how physical communities arrive at an inoperable stage. How those communities will function when altered for micro-urban concerns in virtual space is vital to city officials as well as related business enterprises. However, as issues of governance cast a shadow on communitary freedom, netizens seek more flexible derivations instead of smart(er) urban typologies. This urge for flexibility introduces the new notion of a politics of speed, for which a consensus from all states of power should be eternally pursued in the city of the near future. What kind of a city are we looking at in the 21st century? Or rather, what is, today, a real city? The answer should transcend the dialectics of the real and fantasy. Asli Telli Aydemir received a PhD (magna cum laude) in Media and Communication Studies from the European Graduate School.She was awarded a Young Scholar Grant by the European Science Foundation and recently appointed as a Research Fellow in Istanbul Bilgi University, where she works on an EU-funded project, entitled "Civic-web: Internet, Youth and Participation."
📒Superman ✍ Mike Kennedy
📝Superman Book Synopsis : Get ready for a unique new original standalone graphic novel written by Mike Kennedy (Lone Wolf 2100, Star Wars: Underworld) and featuring the distinctive artwork of Carlos Meglia (Action Comics, Adventures of Superman)! When powerful weapons ravage Metropolis, Clark Kent and Lois Lane travel to an old midwestern town to discover their roots. What they find is the abandoned town of Infinite City! After travelling through a portal, they're transported to a place beyond their imagination, where futuristic technology and magic coexist. But not everyone is happy living there, and they want to come to our world, no matter what the price...
📒Legends Of The Infinite City ✍ Marcellus Hall
📝Legends of the Infinite City Book Synopsis :
📒Making Strategies In Spatial Planning ✍ Maria Cerreta
📝Making Strategies in Spatial Planning Book Synopsis : This provocative collection of essays challenges traditional ideas of strategic s- tial planning and opens up new avenues of analysis and research. The diversity of contributions here suggests that we need to rethink spatial planning in several f- reaching ways. Let me suggest several avenues of such rethinking that can have both theoretical and practical consequences. First, we need to overcome simplistic bifurcations or dichotomies of assessing outcomes and processes separately from one another. To lapse into the nostalgia of imagining that outcome analysis can exhaust strategic planners’ work might appeal to academics content to study ‘what should be’, but it will doom itself to further irrelevance, ignorance of politics, and rationalistic, technocratic fantasies. But to lapse into an optimism that ‘good process’ is all that strategic planning requires, similarly, rests upon a ction that no credible planning analyst believes: that enough talk will miraculously transcend con ict and produce agreement. Neither sing- minded approach can work, for both avoid dealing with con ict and power, and both too easily avoid dealing with the messiness and the practicalities of negotiating out con icting interests and values – and doing so in ethically and politically critical ways, far from resting content with mere ‘compromise’. Second, we must rethink the sanctity of expertise. By considering analyses of planning outcomes as inseparable from planning processes, these accounts help us to see expertise and substantive analysis as being ‘on tap’, ready to put into use, rather than being particularly and technocratically ‘on top’.
📒Building Interactive Worlds In 3d ✍ Jean-Marc Gauthier
📝Building Interactive Worlds in 3D Book Synopsis : In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
📒The San Francisco Of Alfred Hitchcock S Vertigo ✍ Douglas A. Cunningham
📝The San Francisco of Alfred Hitchcock s Vertigo Book Synopsis : In Sight and Sound magazine's 2012 poll of the greatest films of all time, Vertigo placed at the top of the list, supplanting Citizen Kane. A favorite among critics, it also made the American Film Institute's 100 Years, 100 Movies where it ranked in the top 10. Often regarded as Hitchcock's most personal work, the film explores such themes as obsession, exploitation, and voyeurism. In The San Francisco of Alfred Hitchcock's Vertigo: Place, Pilgrimage, and Commemoration, Douglas A. Cunningham has assembled provocative essays that examine the uniquely integrated relationship that the 1958 film enjoys with the histories and cultural imaginations of California and, more specifically, the San Francisco Bay Area. Contributors to this collection ponder a number of topics such as the ways in which Vertigo resurrects the narratives of San Francisco's violent past; how sightseeing informs the act of watching the film; the significance that landmarks in the film hold in our collective cultural memory; and the variety of ways in which Vertigo enthusiasts commemorate the film. The essays also ask larger questions about the specificities of place and the role such specificities play in our comprehensive efforts to understand this layered and seminal film. Because of its interdisciplinary approach, The San Francisco of Alfred Hitchcock's Vertigo will have a broad appeal to scholars of film, anthropology, geography, ethnic studies, the history of California and the West, tourism, and, of course, anyone with an abiding interest in the work of Alfred Hitchcock.