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📝Chambers Official Scrabble Lists Book Synopsis : Based on Official Scrabble(r) Words International, this book is specifically structured to aid Scrabble playing. It contains unique lists of anagrams, bonus and high-scoring words as well as hints on strategy and answers to awkward Scrabble situations.
📒Chambers Official Scrabble Words ✍ Chambers Harrap Publishers Limited.
📝Chambers Official Scrabble Words Book Synopsis : This is the official, definitive UK and international list of words allowable in Scrabble, and is an essential adjudication tool.
📒Official Scrabble Words ✍ Catherine Schwarz
📝Official Scrabble Words Book Synopsis : This is the definitive list of UK words for Scrabble®, and a must-have for any fan. Scrabble® is one of the most popular wordgames ever devised and thousands of copies are sold every year in the UK. Chambers provide a range of Scrabble® titles to help players of all levels. From playing Scrabble® with your family and friends to competing at club and tournament level, Chambers will improve your game. SCRABBLE® is a registered trademark of J.W. Spear & Sons Ltd, Maidenhead, SL6 4UB, England, under licence from Mattel Europa BV, a subsidiary of Mattel Inc, ©Mattel 2007.
📒Chambers Short Scrabble Words ✍ Allan Simmons
📝Chambers Short Scrabble Words Book Synopsis : Chambers Short Scrabble(r) Words gives you everything you need to know about the all-important 2- and 3-letter words allowable in Scrabble - from the reasons why these words are so useful, to how to learn them and use them in your game.
📒Word Freak ✍ Stefan Fatsis
📝Word Freak Book Synopsis : This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
📒The Making Of A Name ✍ Steve Rivkin
📝The Making of a Name Book Synopsis : How do brand names differ from other names, and what goes into making a good name great and a bad name ghastly? Knowing this can spell the difference between bankruptcy and marketplace triumph. In this indispensable guide, the authors share the secrets of successful brand names--how they've indelibly stamped cultures around the world; who makes them; why they're made; and how they're compiled, bought, sold, and protected. The book outlines what kind of names exist--the initialized, descriptive, allusive, and coined. How namers surf on brainwaves. The do's, don'ts, and nevers of naming, how the structure of names is built from the ground up and how their sounds are engineered. Why names symbolize benefits. Where in the world brands may be found, and what will become of them. Fast-paced, illustration-packed, gazing at the past and probing into the future, this is the definitive book on naming. The Making of A Name is the one book anyone interested in "owned words" must have.
📒It S All A Game ✍ Tristan Donovan
📝It s All a Game Book Synopsis : "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history." —The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
📒Poems And Short Stories ✍ Marion Gendron
📝Poems and Short Stories Book Synopsis : A collection of poems and short stories inspired by the islands of Seychelles
📒The Geeks Guide To World Domination ✍ Garth Sundem
📝The Geeks Guide to World Domination Book Synopsis : TUNE IN. TURN ON. GEEK OUT. Sorry, beautiful people. These days, from government to business to technology to Hollywood, geeks rule the world. Finally, here’s the book no self-respecting geek can live without–a guide jam-packed with 314.1516 short entries both useful and fun. Science, pop-culture trivia, paper airplanes, and pure geekish nostalgia coexist as happily in these pages as they do in their natural habitat of the geek brain. In short, dear geek, here you’ll find everything you need to achieve nirvana. And here, for you pathetic nongeeks, is the last chance to save yourselves: Love this book, live this book, and you too can join us in the experience of total world domination. • become a sudoku god • brew your own beer • build a laser beam • classify all living things • clone your pet • exorcise demons • find the world’s best corn mazes • grasp the theory of relativity • have sex on Second Life • injure a fish • join the Knights Templar • kick ass with sweet martial-arts moves • learn ludicrous emoticons • master the Ocarina of Time • pimp your cubicle • program a remote control • quote He-Man and Che Guevara • solve fiendish logic puzzles • touch Carl Sagan • unmask Linus Torvalds • visit Beaver Lick, Kentucky • win bar bets • write your name in Elvish Join us or die, you will. Begun, the Geek Wars have From the Trade Paperback edition.
📒The Chambers Dictionary ✍ Chambers of Editors
📝The Chambers Dictionary Book Synopsis : Encompassing more than 620,000 words and phrases, this reference of the English language covers both old and new words, the commonplace and the unusual, with information on idioms, pronunciation, and etymologies.